This
week while I was researching mobile learning technologies, I came across an app
that might yet prove to be the most important app for all adult learners to
have on their mobile devices! I was so
excited when I read about it that I wanted to shout, “ I hit a jackpot!” or “I
discovered a goldmine!”
Lumosity
One
constant struggle with aging is the decline in memory power, flexibility,
attention and brainpower. According to
Mather and Carstensen, “the most widely acknowledged psychological change with
age is the decline in cognitive processes, especially memory” (Mather and Carstensen,
2005). I think this is a wonderful app
for adults to have, to improve brain performance and cognition. Lumosity (www.lumosity.com)
is an app that has games to tease the brain and enhance memory and
attention. It is a web-based
personalized training program that tracks changes in users’ performance. The exercises (which are in the form of scientific
games) were designed by neuroscientists to improve core cognitive
functions. Lumosity is the product of
groundbreaking collaboration between researchers who are neuroscientist,
clinicians, teachers, and academics from all over the world. The collaboration was done through the Human
Cognition Project (HCP) (Grant, 2013).
The
best part is this app (the basic version) is free! All it takes is 5 minutes everyday and the
performance is tracked. Core cognitive
functions like, memory, attention, speed, flexibility and problem solving
skills can be tested. The user can
choose which functions to work with. For
adult learners spending 5 minutes everyday in the morning or sometime during
the day as part of taking a break, can prove to be beneficial in the long
run. (An enthusiast like me signed on immediately
checked off all of the tests and I am going to do each one of them. It was fun since all it seemed like was
playing games.)

I see this app as a potential “warm-up”
app for adult literacy classrooms, where all learners can log into their
Lumosity apps in the beginning of class and do the 5-minute brain workout to
trigger the brain into action for more academic endeavors! Lumosity can be the quick neuro-energy boost
to the adult learner!
The next mobile app that caught my
attention is Digg (www.digg.com). Digg
is the best place to find the most interesting and talked about stories on the
Internet. It is a news aggregator with
an editorially driven front page that feeds selected stories form science,
trending political news and viral ones that have captured the attention of
social enthusiasts. Users discover,
share and recommend web content to Digg. Digg users can vote up (dig) or down (bury) the
news feed. Many websites now add a Digg
button (a man with a shovel).
Incidentally another popular news sourse site, Reddit, was copied from
Diig!
Another part of Digg that has gained a
lot of attention is Digg Reader which is similar to the recently closed down
Google Reader. Technology oriented news
junkies were devastated and have moved in the droves to Digg (Delp, 2013). The web interface of Digg is minimalistic and
will be very easy to follow for busy adults.
Users will be able to organize the news feeds into folders like
education, politics, and technology or save it to read later. They can also share the news they read on
Facebook and Twitter or follow certain news and newsmakers through the RSS
feed. An iOS app can help users keep up
with news on the go. There is no need to
sign up to read unless the reader wants to dig or bury! The news feed also tells you the source of
the news; where it was first published.
Digg is going to be a wonderful app in
an adult literacy classroom. The
learners can be asked to quickly update the class and discuss one trending news
from Digg. If this was a class happening
today (September 24, 2013) the most shared story in the past 18 hours would
have been the one that reads: “The Newest Chinese Luxury Item: American
Surrogate Mothers” Imagine the kind of
discussion that can be spurned with this kind of a news feed! This one news feed is enough to have a class
debate on current affairs. Further
activities for Digg users would be to share the news read on Digg with their friends
in their social networks and observe how big it gets. This in itself is a great study to see how
social networks can make mountains out of molehills! (Delp, 2013).
References:
Delp, J. (2013) Staying connected with
Digg Reader. Retrieved from: http://www.jeffdelp.com/2013/07/27/staying-connected-with-digg-reader/
Grant, R,. (June, 2013). Lumosity analyzes brain function of 40M
people to push neuroscience forward.
Retrieved from: http://venturebeat.com/2013/06/20/lumosity-analyzes-brain-function-of-40m-people-to-push-neuroscience-forward/
Kaiser,
T,. (May, 2013) Lumosity: Does it Work?
Retrieved from: http://www.dailytech.com/Lumosity+Does+it+Work/article31612.htm
lumosity_logo.jpg vistaalamemoria.blogspot.com/2010/05/... Crawled on 2010-05-13
lumosity_logo.jpg vistaalamemoria.blogspot.com/2010/05/... Crawled on 2010-05-13
Mather M, Carstensen
LL (October 2005). "Aging
and motivated cognition: the positivity effect in attention and memory".
Trends Cogn. Sci. (Regul. Ed.) 9 (10): 496–502. doi:10.1016/j.tics.2005.08.005.
PMID 16154382.
Kamala, great find! I absolutely love this. I immediately clicked on the link and signed up. Did you just happen to come across it in your research?
ReplyDeleteI came across it when I was doing research for this class. I was running out of good examples to give. Most of what I found have been around or did not really matter much for adults. So I researched adults and how to contain or limit memory loss, or how to stay sharp and focused and I came up with this! I love it too! I am doing this everyday and I am seriously thinking of purchasing the extended version!
ReplyDeleteI really enjoyed your post in regards to brain training through interactive web site applications. I never used to enjoy game playing and I thought that playing it on a smartphone was a complete waste of time. All this changed this past summer.
ReplyDeleteIn one of my courses, I came across and article that discussed how game playing can help with the creative writing process. I tested it out by playing word finds on my smartphone and to my surprise, after 20 minutes of gaming I had a much easier time outlining my essay submissions for school. Now I use this as a regular preparation practice for writing.
The information you posted on Luminosity is very interesting and perhaps I would suggest trying it out in a college psychology course session. Learners could set up a test scenario and rate themselves on various tasks before, during and after several gaming sessions to see if the site actually helped them reach a new task threshold.
Another fabulous link I found was at Brainline.org which shows an interactive view of the brain sections and how it responds to stimuli and injury. This would certainly be helpful for students in a nursing course.
It is surprising how much information is coming out lately on brain plasticity. Two articles I found discuss elderly adults and how gaming could potentially reverse mental decline. Perhaps in the future we will see gaming as a form of physical therepy.
http://www.theguardian.com/science/2013/sep/04/brain-training-video-game-old-age
http://articles.mercola.com/sites/articles/archive/2013/08/01/brain-exercise.aspx